Aroma Jar
WIND 1

Aroma Jar

  • Archetype:
  • Aroma

  • ATK:
  • 500

  • DEF:
  • 400

  • View:
  • 4850




If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 48
Deck 48

Aroma Jar — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48.2 · Deck: 48.4 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Aroma Jar is a Level 1 WIND Rock flip-effect monster whose text only grants battle immunity while face-up and 500 LP per End Phase after it is flipped. It converts into a cheap Level 1 body and a small defensive wall, but no searcher, combo starter or card-advantage route is evidenced, and it does not build a board. It is played in 89 decks at about two copies each, but that frequency mostly reflects Aroma-adjacent support and does not raise the score. The 500 ATK/400 DEF stats earn nothing.

Axis scores

Axis Score Evidence
Accessibility 45 Needs to be set and then flipped, and no searcher or combo route is evidenced; it is present in 89 decks (verified text, observed deck count).
Combo & Conversion 25 Text only gives battle immunity and LP gain with no board-building; combo data is empty, so this is inference from text.
Resource Economy 30 The 500 LP per End Phase is a minor resource with no card advantage or GY refuel (verified text).
Effect & Interaction 20 No negation, removal or hand-trap reach; the only interaction is battle immunity while face-up (verified text).
Material Utility 50 A Level 1 WIND Rock body is a generic material fit for Level 1 summons, and the body stays usable if the effect is negated (inferred from text).
Resilience & Flexibility 40 Battle immunity only works while face-up, so it is exposed to targeted removal and negation; redundancy comes from 2 to 3 copies (verified text, observed deck counts).
Deck-Building Efficiency 75 Cheap and clean to run with no garnet or lock, and it is used at 1 to 3 copies in the sample (verified deck distribution).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48.2, Deck ≈ 48.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Level 1 body that fits Aroma and other Level 1 plays
  • Clean to run with no garnet or lock; used at 1 to 3 copies
  • Flip effect gives a small LP stream and battle immunity

Weaknesses

  • No searcher, combo starter or card advantage evidenced
  • Effects only work while face-up
  • Low interaction and no negation or removal reach

Counters / choke points

  • Targeted removal or negation of the face-up monster before the End Phase LP gain

Best use

Level 1 material body and minor defensive wall. Decks: Aroma, Aromage shells, Aroma Garden-based builds. Suggested copies: 2.

Evidence & gaps

  • Verified: Flip effect: cannot be destroyed by battle while face-up; Flip effect: gain 500 LP during each player's End Phase; Level 1 WIND Rock flip-effect monster, Aroma archetype; Legal in TCG, OCG and MasterDuel; Present in 89 decks, avg 2.01 copies (distribution 1:31, 2:26, 3:32)
  • Observed: Gameplay type 4 accounts for 53.9% of decks; Top partners (Aromage Jasmine, Aroma Garden, Humid Winds) co-occur in about 40% of decks
  • Inferred: Level 1 body remains usable as material when the effect is negated; Low accessibility because it must be set and then flipped; Score uses deck presence only; no combo centrality
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only











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